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- ================================================================
- Title : American Gludiators Assault - DeathMatch
- Filename : AGMax.wad
- Author : Max Smolens
- Email Address : -----------
- Misc. Author Info : -----------
-
- Description : Like AG Assault, one guy on platform,
- other guy hides behind barriers, lotsa
- weapons and stuff. Nice cool music to
- set the tone. Sometimes both guys end
- up on the same level. This is really
- fun - chasing the other guy around the
- 'arena', like a wild goose hunt.
-
- TIP: click on that pillar on the top
- level... neato! You really have to
- see what's in that neato pillar!
-
- -=- Play AGMax.wad NOW! -=-
-
- Additional Credits to : Id software, NWT guy (NWT was helpful),
- DoomCAD guy...
- ================================================================
-
- * Play Information *
-
- Map # : MAP32, that means it's for Doom ][.
- /^\
- |
- Hope you read that! It's MAP32.
-
- Single Player : No
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : Yes, made for 2 players, I guess you
- could play with more... that would
- be cool! Tested 2-player by null-modem
- cable.
- Difficulty Settings : Not implemented
- New Sounds : No
- New Graphics : Oh yeah! Click on that pillar!
- New Music : No, but the music sounds cool.
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : DoomCAD 5.0, NewWadTool 1.1, PC Paintbrush(r).
- Known Bugs : None
-
- * How this WAD was made *
-
- This level started off as a big room with a platform at one end.
- I added The thingy's in the middle when I thought to make it look
- like the American Gludiators Assault field. I continued making
- improvements and changes to the level, including making it
- drastically smaller at one time. Once the things were in place,
- I tested out my new Doom ][ editor by putting in all sorts of
- monsters. Unfortunately, I saved over the wad without monsters -
- and I'm too lazy to remove the monsters (that's why you use the
- -nomonsters switch for this level!). I asked someone whether to
- make the wad for Doom I or Doom ][. They said to make it for
- Doom ][. So I redid all the textures with some thought in mind
- this time. I added some super shotguns and put in the really cool
- stuff around the BFG (you know... in the column). I then had to
- make the map MAP32, because I liked the music in that level. I
- would have been simple and plain and made the level MAP01, but
- I lack an editor to extract/import music for Doom ][. P.S. If you
- think this level is any good, go to the #hockey on the irc and
- tell them to tell me that you think it's good. :-] By the way:
- my nick is MaCkS.
-
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
-
- * Where to get this WAD *
-
- FTP sites: ftp.cdrom.com
-
- BBS numbers: ---------
-
- Other: --------
-
- * Miscellaneous Stuff *
-
- Remember to use "-devparm -nomonsters -warp 32 -deathmatch
- (actually, the level is better using -altdeath [DeathMatch
- 2.0])" and the switches like -com# for serial play or the
- -net switch for net play.
-
- /- Playing without the -nomonsters
- ---<-> switch will give you a
- \- BiG surprise... :-]
-
- * DISTRIBUTE LIKE HELL *
-